Narrative Architectures: Bodies, Spaces, Technologies in Contemporary Media Experience

Imago. Studi di cinema e media
No. 22/2021 – edited by Enrico Carocci and Adriano D’Aloia

RIVISTE

Redazione CUC2Written by:

In which aspects and to what extent can one regard as “narrative” the spatial experience provided by a museum route, a urban building, a multimedia interactive environment, or an immersive videogame? Under which conditions may spatiality be constitutive of a narratively organized interactive experience? What are the relationships between a represented pictorial space and a designed material space, when their narrative roles are taken into account? And what are the socio-cultural or political implications of the mediated interactions between individuals and environments?

Taken together, the possible answers to such questions allow us to grasp some specific features of contemporary media experience, which is broadly characterized by a special emphasis on the articulations between bodily interactions, spatial constructs, and technological innervations. At the same time, the distinctive features of contemporary media experience – irrespective of whether they take place in everyday, entertainment or artistic environments – allow us to rethink on a general theoretical level issues of narrativity, interaction, or immersion.

This special section of Imago aims at investigating the narrative configurations which emerge from the interaction between bodies, spaces, and technologies in contemporary media experiences. More specifically, it addresses the projects which prefocus and orient those experiences, and the forms they assume depending on the medium which is taken under consideration.

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